So, as the long-winded title infers, today I’ll be covering something that I wrote a long time ago and have recently re-written (albeit, probably badly) for you to use and/or learn from.
In this case, we’re using a PowerShell script, which JITs C# code, the C# code calls into an unmanaged DLL (C++), and that calls into an Windows API. Once the data has been obtained from the Windows API, we pass the data back from the unmanaged assembly to the managed code (via Marshal) and then return that back to the PowerShell instance to be displayed to the user.
Before we dive into the what we’re doing, we should cover some key concepts. The first is JIT’ing. JIT stands for “Just-In-Time” (Compilation) and the name is slightly a misnomer but we’ll cover that in a second. So, in JIT, what happens is that the run time precompiles the code before it’s ran. This is important because a key-concept in exception handling is the runtime’s seek operation to find a handler for an exception that is thrown. You’ll often see this as a FirstChanceException in a dump file. In PowerShell, we have the added ability to leverage the JIT compilation by passing source code as a type into the App’s Domain. It’s important to distinguish that once the App Domain has been disposed of, the type specified is lost and has to be re-instantiated again.
So, what – exactly – is this code going to be doing? Well, since Windows Vista, the Windows Operating System exposes the Wait Chain Traversal API. You can see a demonstration of this API in Task Manager: Go to the Details tab, right click on a process and click “Analyze Wait Chain”.
Since Windows Server 2016 Core doesn’t include a desktop or any GUI interfaces, a more robust way was needed to obtain the same information in production, to determine if the reason an application wasn’t responding or performing work was because the threads were blocked.
When you run the code, you can tell if this is the case or not by something like the following:
Where the first thread is blocked by a thread wait on the the second thread, which is also (itself) blocked.
So, first things first, the PowerShell code. Take a peek here to see that. Note that the Source code is contained with a specific character-delimited string @”<code>”@. After that we add a Type, pointing it to the source code we’ve defined and referencing the assemblies that we’ll need for this type to work. Worthy of noting is that when we add this type, it is exposed in PowerShell the same way any normal .NET type is, via the :: convention.
Note that in the C# source we import the unmanaged DLL and reference the exposed method. In the body of the code, we also construct an IntPtr to reference for the return. So, now, we get to Marshalling.
An IntPtr is, quite literally, a pointer or handle to an object. A pointer is a reference to memory where an object exists and the object is typically delimited by characters to signify the termination of it (e.g.: the end of a string is null-terminated). A handle is roughly the same premise but the handle abstracts memory management from the caller. So, at 200 ticks, the handle could point to address 0x000001 and at 369 ticks, it could point to 0x34778.
Alright, so why this matters is because when we pass from unmanaged code back to managed code, there’s nothing that implicitly tells the managed code where to find the object in native memory; so, we have to pass a pointer to the object back to managed (I believe managed creates it’s own copy and creates an address for that object) and, using that, we can then try to convert the passed object from a native string into a managed string (via Marshalling).
What about this unmanaged code I keep hearing about? Oh, well… You can find that here. Don’t forget to add the headers referenced in stdafx.h, or your compiler will cry bloody murder.
So, how this works is: The script is called via PowerShell. After some magic to verify that we weren’t given junk data, then PowerShell JIT’s the C# code and performs the runtime operations. The compiler loads the unmanaged DLL into memory. The C# code then calls into the unmanaged DLL via the exposed method (declspec/dllexport/cdecl). The unmanaged code performs it’s work and returns the string back to the caller – unaware that the caller is managed code. The managed code creates an IntPtr to reference the return and then Marshal is called to convert the native string into a managed string. This is then returned back to the user. In the case of multiple instances of a process, the managed string is added to an array and that array is returned.
While it may not seem like much and seem like overglorified complication just to check for threads on wait chaings, it was code that was written to be used in production where we had no desktop environments and we had to determine if this was the case.
I hope that someone gets some kind of use out of it. 🙂
Until next time.